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Water

  • water_2_dark

    water_2_dark

  • water_2_light

    water_2_light

  • water_3_average

    water_3_average

  • water_3_dark

    water_3_dark

  • water_3_light

    water_3_light

  • water_1_average

    water_1_average

  • water_1_dark

    water_1_dark

  • water_1_light

    water_1_light

  • water_2_average

    water_2_average

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Comparison of texture mapping heuristics

Latest commit

UFO:AI/trunk, rev. 39

Derived another heuristic for approximating UV texture mapping with .map mapping; this new algorithm is optimal in some (rather artificial) sense, does a lot better when exact conversion is not possible, but is also a lot slower compared to the old method. Coded a general profiling decorator that should be useful for other projects too (in its simplest one may just say @profile before a function, but it can take some arguments and even simulate count of positional arguments of the original function to work around some code that checks it). Fixed exporting attributes with double quotes and made a quick patch fixing grouped objects not appearing on exported maps.